ID: The object’s unique ID. (character limit: 32)
Name: The object’s name. This is what appears in the game to player. (character limit: 32)
Script: The script assigned to object.
Weight: The weight of object (in pounds).
Uses: The number of times the item can be used to repair something before it is used up. Once the item is used up, it is removed from the world.
Value: The object’s value in gold.
Quality: The item’s quality multiplier. Used with the player’s Armorer ability for the amount the item is repaired each time. A value of 0.5 halves how good the player can repair with it, while 2.0 doubles it.
Add Art File: Art used for object.
Inventory Image: Art used for icon representation of object.
References Persist: If checked, the object will remain persistent in world.
Blocked: If checked, the specific object becomes read-only.