Disposition is how an NPC feels about you on a scale from 0 to 100.
Things that effect disposition are:
PC Action | Default Value | Game Setting Formula |
---|---|---|
Same Race | 5 | iDispRaceMod |
Personality | 0.5 * (AttPer - 50) | fDispPerMult * (AttPer - iDispPerBase) |
Faction Reaction | (FactionReaction * 5) * (0.5 + (Rank * 0.5)) | ( Faction Reaction * fDispFactionMod ) * (fDispFactionRankBase + (Rank * fDispFactionRankMult)) |
Criminal Status | Crime Level * fCrimeDispMod | |
Diseased | -10 | fDispDiseasedMod |
Attack NPC | -20 | iDispAttackMod |
Bargain | 1 | iDispBargainSuccMod |
Failed Offer | -1 | iDispBargainFailMod |
Stealing | -1 * Item Value | fDispStealing * Item Value |
Pick Pocketing | -25 | iDispPickPocketMod |
Trespassing | -20 | iDispTresspass |
Taunting | From Persuasion Formula | |
Intimidation | From Persuasion Formula | |
Bribery | From Persuasion Formula |