Disposition is how an NPC feels about you on a scale from 0 to 100.
Things that effect disposition are:
| PC Action | Default Value | Game Setting Formula |
|---|---|---|
| Same Race | 5 | iDispRaceMod |
| Personality | 0.5 * (AttPer - 50) | fDispPerMult * (AttPer - iDispPerBase) |
| Faction Reaction | (FactionReaction * 5) * (0.5 + (Rank * 0.5)) | ( Faction Reaction * fDispFactionMod ) * (fDispFactionRankBase + (Rank * fDispFactionRankMult)) |
| Criminal Status | Crime Level * fCrimeDispMod | |
| Diseased | -10 | fDispDiseasedMod |
| Attack NPC | -20 | iDispAttackMod |
| Bargain | 1 | iDispBargainSuccMod |
| Failed Offer | -1 | iDispBargainFailMod |
| Stealing | -1 * Item Value | fDispStealing * Item Value |
| Pick Pocketing | -25 | iDispPickPocketMod |
| Trespassing | -20 | iDispTresspass |
| Taunting | From Persuasion Formula | |
| Intimidation | From Persuasion Formula | |
| Bribery | From Persuasion Formula |