Definition of classes, their advantages, major skills, etc.
Name: The name of the class as it appears to the player. (character limit: 32)
New: Create a new class.
Primary Attributes: Select 2 of the seven attributes to be primary.
Specialization: Category class fits into (Combat, Magic, Stealth). Class gets bonuses to all the skills of that specialization (20% easier to increase them, and starting +5 bonus).
Major Skills: Choose 5 major skills. Cannot repeat any here or from Minor.
Minor Skills: Choose 5 minor skills. Cannot repeat any here or from Major.
Playable: If checked, allows players to create PCs of this class, otherwise it is just used for NPCs. A farmer is an example of a class that the player would not choose from.
AutoCalc Buys/Sells/Other: If an NPC is marked as Auto-Calc, they do not select their own services but instead use the services selected here for their class.