GetStartingPos, axis
GetStartingPos, Z
Returns the original world position of the object on the selected axis (X, Y, or Z) in float. The position is the position the object was placed in the editor, not it’s current game state.
Sep 21, 20241 min read
GetStartingPos, axis
GetStartingPos, Z
Returns the original world position of the object on the selected axis (X, Y, or Z) in float. The position is the position the object was placed in the editor, not it’s current game state.