ID: The object’s unique ID. (character limit: 32)
Name: The object’s name. This is what appears in the game to player. (character limit: 32)
Script: The script assigned to object.
Weight: The weight of object (in pounds).
Value: The object’s value in gold.
Add Art File: Art used for object.
Inventory Image: Art used for icon representation of object.
Effects: Up to four effects can be assigned to an ingredient. The first effect is what is applied if the ingredient is eaten.
References Persist: If checked, the object will remain persistent in world.
Blocked: If checked, the specific object becomes read-only.