ID: The object’s unique ID. (character limit: 32)

Name: The object’s name. This is what appears in the game to player. (character limit: 32)

Script: The script assigned to object.

Weight: The weight of object (in pounds).

Value: The object’s value in gold.

Add Art File: Art used for object.

Inventory Image: Art used for icon representation of object.

Effects: Up to four effects can be assigned to an ingredient. The first effect is what is applied if the ingredient is eaten.

References Persist: If checked, the object will remain persistent in world.

Blocked: If checked, the specific object becomes read-only.