GetHealth
SetHealth, Var
ModHealth, Var
Each of the above can use any stat available to the player or actor (NPCs and creatures). See the list below. “Scale” can be used on any object.
GetStat
Returns the current value of the stat.
SetStat, var
SetHealth, 90
Sets the stat to the new value, var. Note that this will also change the stats maximum value.
ModStat, var
ModHealth, 10
Modifies the stat by var.
Stats that can be used for “Stat”:
Strength
Intelligence
Willpower
Agility
Speed
Endurance
Personality
Luck
Block
Armorer
MediumArmor
HeavyArmor
BluntWeapon
LongBlade
Axe
Spear
Athletics
Enchant
Destruction
Alteration
Illusion
Conjuration
Mysticism
Restoration
Alchemy
Unarmored
Security
Sneak
Acrobatics
LightArmor
ShortBlade
Marksman
Mercantile
Speechcraft
HandToHand
Health
Magicka
Fatigue
Reputation
Disposition
AttackBonus
DefendBonus
ResistMagicka
ResistFire
ResistFrost
ResistShock
ResistDisease
ResistBlight
ResistCorprus
ResistPoison
ResistParalysis
Chameleon
ResistNormalWeapons
WaterBreathing
WaterWalking
SwimSpeed
SuperJump
Flying
ArmorBonus
CastPenalty
Silence
Blindness
Paralysis
Invisible
PCCrimeLevel (PC Only)
Fight (Changing this changes it for ALL references of the Actor)
Flee (Changing this changes it for ALL references of the Actor)
Alarm (Changing this changes it for ALL references of the Actor)
Hello (Changing this changes it for ALL references of the Actor)
Level (only works with Set and Get)
Scale (the 3D scale of the object)
Special use with ModStat only:
ModCurrentHealth, float
ModCurrentMagicka, float
ModCurrentFatigue, float
Special use with GetStat only:
GetHealthRatio
returns float value