Sound ID’s are tagged individually in all animation files.

These get tagged in every creature in the Sound menu, and have generic lookups for Characters.

NOTE

SoundGenDescription
SoundGen: Left(left foot hitting ground)
SoundGen: Right(right foot hitting ground)
SoundGen: Moan(sound for monster idling, lurking, getting hit)
SoundGen: Roar(sound for monster attacking or idling)
SoundGen: Scream(sound for monster getting hit, dying, attacking)
SoundGen: Land(sound when creature or character body hits the ground, either death, knockout, or landing a jump)

Combat sounds are also labeled in the Sound menu of the editor and are played programmatically when the player or NPC gets hit, strikes with a weapon, or blocks. There are no sound notes placed in the animation files for these cases.