Sound ID’s are tagged individually in all animation files.
These get tagged in every creature in the Sound menu, and have generic lookups for Characters.
NOTE
SoundGen Description SoundGen: Left (left foot hitting ground) SoundGen: Right (right foot hitting ground) SoundGen: Moan (sound for monster idling, lurking, getting hit) SoundGen: Roar (sound for monster attacking or idling) SoundGen: Scream (sound for monster getting hit, dying, attacking) SoundGen: Land (sound when creature or character body hits the ground, either death, knockout, or landing a jump)
Combat sounds are also labeled in the Sound menu of the editor and are played programmatically when the player or NPC gets hit, strikes with a weapon, or blocks. There are no sound notes placed in the animation files for these cases.