ID: The object’s unique ID. (character limit: 32)

Script: The script assigned to object.

Name: The object’s name. This is what appears in the game to player. (character limit: 32)

References Persist: If checked, the object will remain persistent in world.

Animation: View the data on the object’s Animation. Greyed out if it has none.

Add Art File: Art used for object.

Open Sound ID: Sound file used for first activating door.

Close Sound ID: Sound file used for closing door.