ID: The object’s unique ID. (character limit: 32)
Script: The script assigned to object.
Name: The object’s name. This is what appears in the game to player. (character limit: 32)
References Persist: If checked, the object will remain persistent in world.
Animation: View the data on the object’s Animation. Greyed out if it has none.
Add Art File: Art used for object.
Open Sound ID: Sound file used for first activating door.
Close Sound ID: Sound file used for closing door.