Books and scrolls are objects that contain stories and information. They are opened when activated by the player.

ID: The object’s unique ID. (character limit: 32)

Name: The name of the book. (character limit: 32)

Script: The script assigned to object.

Weight: The object’s weight (in pounds).

Value: The value in gold of the item.

Teaches: A book can teach a single skill point to the PC. It acts just like training, but the benefits are only given once.

Add Art File: Art used for object.

Inventory Image: Art used for icon representation of object.

Scroll: If checked, book appears as scroll. If unchecked, book appears as a book.

Enchantment: The number of enchantment points the item has. Used for enchanting.

Enchanting: The enchantment attached to the object. Can only attach “Cast Once” type enchantings and only to scrolls.

Book Text: In order for the text to appear as viewable in game, the book text uses a simplified HTML notation. To see an example of how the tags work, view the Morrowind Books HTML.htm file in your Morrowind\Data Files\BookArt directory. Also view the source code on that file through your browser. (character limit: 64,000)

References Persist: If checked, the object will remain persistent in world.

Blocked: If checked, the specific object becomes read-only.