An actors fight setting determines how prone the actor is to attacking the PC. When an actor’s fight setting hits 100, they will attack the PC.
Player actions will increase (or decrease) an actor’s fight setting. These are:
PC Action | Default Value | Game Setting Formula |
---|---|---|
PC Distance | 20 - (Char Distance * 0.005) | iFightDistanceBase - (Char Distance * fFightD |
Attack Actor | 100 | iFightAttack |
Disposition | ( 50 - Disposition )*1 | (50 - Disposition) * fFightDispMult |
Stealing | 5 * Item Value | fAlarmSt * Item Value |
Pick Pocketing | 25 | iAlarmPickPocket |
Trespassing | 25 | iAlarmTresspass |
Taunting | From Persuasion Formula | |
Intimidation | From Persuasion Formula | |
Bribery | From Persuasion Formula |
The following table gives you the following general behavior:
Note
Value Details 100 Always Attacks 95 Will Attack as PC gets close (3000 units) 90 Will Attack as PC gets close (2000 units) 80 Will Attack as PC gets close or if he dislikes you (1000 units, 40 Disp) 70 Will Attack if close and strong dislike (1000 units, 35 disp) 60 Will Attack if he dislikes you and you get close (Disp below 30) 50 Will Attack if he hates you (Disp at 0) 40 Will attack if he dislikes you, and you get close. (500 Units, Disp 10) 30 Will Attack if hates you and you commit crime. 20 Will Attack if dislikes you and multiple crimes. 10 Will attack if he hates you and you do multiple crimes on him. 0 Will ONLY attack if attacked first.