StartScript, ScriptName
StartScript, GrandCouncil
This function starts a script running. This is a Global script. It is not attached to any object, so functions like moving, rotating, checking distances and such have no bearing in a global script.
Global scripts are good for running complex quests, checking variables, or setting timers.
See also:
ScriptRunning, ScriptName
StartScript, ScriptName
StopScript, ScriptName