Defines a new Armor piece. Armor also acts as an object that replaces body parts for NPCs.
ID: The object’s unique ID. (character limit: 32)
Name: The object’s name. This is what appears in the game to player. (character limit: 32)
Type: The type of armor this piece covers. Includes: Shield, Boots, Cuirass, Helmet, Left/Right Bracer, Left/Right Gauntlet, Left/Right Pauldron
Script: The script assigned to object.
Weight: The weight of armor (in pounds).
Health: The object’s health. When zero, the armor becomes unusable and needs repair.
AR: The object’s armor rating. The higher the number, the better the protection.
Value: The object’s value in gold.
Add Art File: Art used for object.
Inventory Image: Art used for icon representation of object.
Enchantment: The number of enchantment points the item has. Used for enchanting.
Enchanting: The enchantment attached to the object.
Biped Object: The body part for clothing piece. See Body Part.
Male Armor/Female Armor: The corresponding body part ID created for armor piece.
References Persist: If checked, the object will remain persistent in world.
Blocked: If checked, the specific object becomes read-only.