Defines a new Armor piece. Armor also acts as an object that replaces body parts for NPCs.

ID: The object’s unique ID. (character limit: 32)

Name: The object’s name. This is what appears in the game to player. (character limit: 32)

Type: The type of armor this piece covers. Includes: Shield, Boots, Cuirass, Helmet, Left/Right Bracer, Left/Right Gauntlet, Left/Right Pauldron

Script: The script assigned to object.

Weight: The weight of armor (in pounds).

Health: The object’s health. When zero, the armor becomes unusable and needs repair.

AR: The object’s armor rating. The higher the number, the better the protection.

Value: The object’s value in gold.

Add Art File: Art used for object.

Inventory Image: Art used for icon representation of object.

Enchantment: The number of enchantment points the item has. Used for enchanting.

Enchanting: The enchantment attached to the object.

Biped Object: The body part for clothing piece. See Body Part.

Male Armor/Female Armor: The corresponding body part ID created for armor piece.

References Persist: If checked, the object will remain persistent in world.

Blocked: If checked, the specific object becomes read-only.

See Also

Character Body Layout