ID: The object’s unique ID. (character limit: 32)

Calculate from all levels PC’s level: Will return one of any of the items listed as equal to or below player’s level (levels are set in left column). If this is not checked, only the items equal to the player’s level can be returned.

Calculate for each item in count: If checked, will choose a new item for each time the list is called in a container.   Otherwise, all items in a multiple count container will be the same. Essentially, if you have 5 items from a list in a chest, and this isn’t checked, the container will have 5 of the same item.   If it is checked, the items may (or may not) be different - it’s random.

Chance None: Percent chance that no item will appear.

PC Level: The level a leveled item will appear at (defaults to 1; if multiple levels are listed, any new items added to list will have highest level)

Item Name: Item ID (or leveled list ID, since those can be called by other lists)

Blocked: If checked, the specific object becomes read-only.