Creates stats and spells automatically for the NPC based on their Race, Class, and Level.

Spells are placed in through the following rules:

  1.   Only checks Auto-Calced Spells.
  2.   NPC must have a 50% (fAutoSpellChance) chance of casting the spell.
  3.   NPC must have magicka to cast the spell at least 1 (iAutoSpellTimesCanCast) time(s).
  4.   To get any spell that affects an attribute or skill (such as absorb strength) the NPC must have at least a 70 (iAutoSpellAttMin) in that attribute/skill.
  5.   NPC will get a maximum of 3 (iAutoSpellSCHOOLMax) spells from each school (ie: Altereation, Conjuration, etc).