GetStartingAngle, axis
GetStartingAngle, Z
Returns the original world rotation angle of the object on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it’s current game state.
Feb 13, 20251 min read
GetStartingAngle, axis
GetStartingAngle, Z
Returns the original world rotation angle of the object on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it’s current game state.