ID: The object’s unique ID. (character limit: 32)
Name: The object’s name. This is what appears in the game to player. (character limit: 32)
Type: The type of clothing. Also used as the base name.
Script: The script assigned to object.
Weight: The weight of armor (in pounds).
Value: The object’s value in gold.
Add Art File: Art used for object.
Inventory Image: Art used for icon representation of object.
Enchantment: The number of enchantment points the item has. Used for enchanting.
Enchanting: The enchantment attached to the object.
Biped Object: The body part for clothing piece. See Body Part.
Male Armor/Female Clothing: The corresponding body part ID created for clothing piece.
References Persist: If checked, the object will remain persistent in world.
Blocked: If checked, the specific object becomes read-only.