An overview of all Object Types in The Elder Scrolls Construction Set, used to build the world of the game.

23 items under this folder.

  • Weapon

    Weapons are any object that is used for attacking in the game.

    • Static

      Statics are objects that only serve as general building objects, This includes buildings, tunnel walls, posts, etc.

      • Spellmaking

        The Spellmaking object defines spells which can be used by actors and other objects.

        • Repair Item

          The Repair Item object type used to repair armor.

          • Probe

            Probes are items used by thieves to disarm traps on doors or containers.

            • NPC

              An overview of the data of the NPC object type.

              • Misc Items

                Miscellaneous Items are those mundane items that do not have specific use to the player, such as keys, forks, plates, cups, baskets, special rocks, etc.

                • Lockpick

                  Lockpicks are items used by thieves to unlock locked doors or containers.

                  • Light

                    Lights are objects that give off light, and may be rendered as 3D objects, but affect the lighting on other objects.

                    • Leveled Item

                      Leveled Items work much the same way as leveled creatures. The designer can fill the Leveled Items list with objects that will be interesting and leveled to the player.

                      • Leveled Creature

                        A leveled creature is a marker that chooses a creature to represent it in the world based on the level of the PC.

                        • Ingredient

                          The Ingredient object type defines ingredients for Alchemy and their effects.

                          • Enchanting

                            The Enchanting object type defines enchantments which can be assigned to other objects.

                            • Door

                              The Door object defines doors which can be opened by the player or teleport them to new cells.

                              • Creature

                                Creatures differ from characters (NPCs) in many respects. They are usually beasts, or things you fight, which do not adhere to the class structure and animation rules of NPCs

                                • Container

                                  Containers are unmovable objects in the world that hold or contain other objects.

                                  • Clothing

                                    The clothing object type used to define clothing and their properties, which can be worn by characters.

                                    • Book

                                      Books and scrolls are objects that contain stories and information. They are opened when activated by the player.

                                      • Body Part

                                        Body parts are the base pieces used to create NPCs. This includes all the objects used for a race’s skin as well as armor and clothes.

                                        • Armor

                                          Defines a new Armor piece. Armor also acts as an object that replaces body parts for NPCs.

                                          • Apparatus

                                            The Apparatus object type, used to define apparatus for creating potions.

                                            • Alchemy

                                              The Alchemy object type, used to define potions and their effects.

                                              • Activator

                                                An activator is any object that does something in the world, but cannot be picked up.