Weapons are any object that is used for attacking in the game.
Statics are objects that only serve as general building objects, This includes buildings, tunnel walls, posts, etc.
The Spellmaking object defines spells which can be used by actors and other objects.
The Repair Item object type used to repair armor.
Probes are items used by thieves to disarm traps on doors or containers.
An overview of the data of the NPC object type.
Miscellaneous Items are those mundane items that do not have specific use to the player, such as keys, forks, plates, cups, baskets, special rocks, etc.
Lockpicks are items used by thieves to unlock locked doors or containers.
Lights are objects that give off light, and may be rendered as 3D objects, but affect the lighting on other objects.
Leveled Items work much the same way as leveled creatures. The designer can fill the Leveled Items list with objects that will be interesting and leveled to the player.
A leveled creature is a marker that chooses a creature to represent it in the world based on the level of the PC.
The Ingredient object type defines ingredients for Alchemy and their effects.
The Enchanting object type defines enchantments which can be assigned to other objects.
The Door object defines doors which can be opened by the player or teleport them to new cells.
Creatures differ from characters (NPCs) in many respects. They are usually beasts, or things you fight, which do not adhere to the class structure and animation rules of NPCs
Containers are unmovable objects in the world that hold or contain other objects.
The clothing object type used to define clothing and their properties, which can be worn by characters.
Books and scrolls are objects that contain stories and information. They are opened when activated by the player.
Body parts are the base pieces used to create NPCs. This includes all the objects used for a race’s skin as well as armor and clothes.
Defines a new Armor piece. Armor also acts as an object that replaces body parts for NPCs.
The Apparatus object type, used to define apparatus for creating potions.
The Alchemy object type, used to define potions and their effects.
An activator is any object that does something in the world, but cannot be picked up.