Character and Creature Overview

Characters and Creatures provide the backbone for the entire game experience. They also contain most of the gameplay information. This includes AI, combat, and dialogue.

The combined set of Characters and Creatures are often referred to as Actors.

All Actors can perform the same basic actions like combat, moving, magic, etc.

Here are the major differences:

NOTE

ItemCharacterCreature
AnimationAll use the same file, called the base_anim.Most use their own animation file specific for themselves and can only perform the actions animated for them. Creatures tagged as “biped” can use animations in the base_anim.
MovementAll characters can walk and swimCan be tagged to walk, fly, swim, or not move.
DialogueAll characters have dialogue by defaultCreatures only have dialogue if you specifically tag it to them.
StatsCharacters have race, class, factions, etc.Creatures do not have a race, class, or faction.
SkillsCharacters get all 27 skills.Creatures have only 3 skills, that encompass the whole set of 27.
ItemsCharacters can use all their items, and will select what weapons to use and clothes to wear.Creatures cannot use their inventory. “Biped” creatures can use weapons and shields, but nothing else.

5 items under this folder.

  • Dialogue

    Dialogue in Morrowind is one large database that every NPC and creature pulls from.

    • Creature

      Creatures differ from characters (NPCs) in many respects. They are usually beasts, or things you fight, which do not adhere to the class structure and animation rules of NPCs

      • Character

        An overview of the properties of Characters in The Elder Scrolls Construction Set

        • Animation

          Certain art files may contain animation for use with characters, creatures, or other objects.

          • AI

            Most AI in Morrowind is handled within the actor (character or creature) themselves.